
1-Up: Felids get an extra life every few levels - very unusual for a roguelike, but then, Felids are an unusual species.
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You can download it here or play it online. The plot is minimal: the player's task is to go to the bottom of the dungeon, nab the Orb of Zot, and escape. In terms of flavor, the game has a similar medieval fantasy setting to most roguelikes, having been inspired by most of them: elves, dwarves, and orcs all make an appearance weapons are the typical array of medieval blades, sticks, and bows magical wands, potions, and scrolls can be found everywhere, and of course, there are many, many, many monsters waiting to kill you. This is quite rare in terminal-based roguelikes - most roguelikes had their beginnings in the 1980s, when shifting large numbers of text characters on a terminal wasn't always a fast operation. screen scrolling: Your player character is always centered on screen.Crawl even has a single-key "auto-attack" command, which will make your character attempt to attack the nearest enemy (moving toward them if necessary). It's especially good when playing in a terminal over SSH, or on a mobile device, where moving about can be slow or fiddly. auto-explore: A single key-command will cause your character to explore the dungeon by themselves until they encounter something interesting or dangerous, rather than making the player trawl every inch of the dungeon manually.This adds a third dimension of religion to the race/class combination.


For example, it's possible to start as a Squishy Wizard and put all your skill points into Fighting, eventually turning them into a Magic Knight.


Race, on the other hand, makes a huge difference in what a player can do: a vampire plays very differently to a minotaur, for example. It's possible for a player to change their character's role entirely over the course of a game. emphasis on race over class: character classes in Crawl are little more than a starting package of skills and equipment.emphasis on playstyle: The game tries to accommodate many different styles of play, which is one reason why the game has such a huge roster of races, classes, and gods - and also why this roster changes with each new version, as the dev team tries out new ideas and discards flawed ones.
